JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================mK" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?E1 םY@Gom<͖JUoO¹ ŸZ[~5-r,kv2PFWБRAi.*f9Q u"?W73Ga LEgm!] I4%0|К)!H ʜh#ͥU~tm W\ U܍߈ Zt0[5mm-cxf dR*ټ9/xf{QG[ '뎠৘*ya-`)\fVMr!EGZ~([Imo31nw!vŚV0ءH#;IB `":hrvG<z[c)8m9'i͎XpJѕ<#=~JQqvgm3GZfi5J bHC?tݫK5#5jD3ߡid&ZbMk\#5ERr0q[)Ŧ[2$UǃWt4BHEޤy)kZD}n2ĈԞ-M Mt  }Ev]{m}v*KRH' ɎڢQ4>Fx5tfeO}^y(c>y5?4 }V}/r.;sW75Ɨs3sw'DSXI{q {װ yg=.DK&z`fTf|sOj+u ܱR]j7 |xW}KPKK4y. {Td.)~Eh(adv[=+[@SEmҌ7g%7 ɍI; @v$qˑS5=.9f1& c:Ta-XP`98H' 5֟fys?@{Eͤm B5ܧ<O¹2J(grW³wCN۞iG󮭟 Eq_ D_K4w2#9(kKVc慤8%xV7ټ[e7MW[I| FG*~* 92%uRWDUuz'+ # [ &56a NU5^n2e$cԚc X`xgK`C8޿Z<ֹpWI=RO$Ds:U'椸C*OB+G}F$;_i|avT|Ck67vcO>;>SޤWF}X8z»5s<6opʎX1 z;oj0LFCc1y>?isb@}WC>l 9Y~d'ϒW=^h#$x~RD-6e?5qL%ȍTeBcr2cWV! D'e6!jAu0SVVB0x5斚.iHroxj1ҹ%B_5:0{+rc_˃i cYWs{3)P4?5i\`M;hvbvPv_F]Kn l1ד]xEs" C8=|lculty involved with trying to hit the Vertec at the apex of your jump; it is quite common to either hit it on the way up or on the way down between 1/2 to 1 inch away from the maximum height of your jump. With the Just Jump or Run, all you need to do is  just jump .<br>Another advantage of the Just Jump or Run is the the speed in which you an test groups of athletes on their verticaljumps. Let me explain step by step how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, and get off he mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be performed by standing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><b