JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================fK" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?W÷6\A+}G  ߤrj[M,.=lji->hLkTڪ)|sZ*VvƝܹݬKor-~Dj@u5o|n0*3|ǁYVz>aD/?LM֖[YE y=~Փ.Vb3C$zqS_h!"o{܆8TųڝiVyQ>aea1WURoUb9Nbϖc5h[ UmRUkX5 ;֎5HmECqS)-Rq^A-̳9 -.{TZo},P4j~Sdv\yϷ\4DX 13T6\JOhjcbWr.id&<WLZL֐#I0iڦִ.2L,$lՠ%vWϳ'lnkVB/72*tEf;kJ(GQ`]7lCzֶ++7Oaʰvd֌W#E[dpᄃs+Hbǎ],[2bT#h B,,Ct#qFҬbIe/PaGZfyK(oݨ\!e^F>椣sWtڽ1G =VmKhnԣ rᛞfkZ,\~^B4{&F 1_%^1TI 8E-;3%լ6Q Ұsֻ˦[M"{̶K``޹+u->Z}H6ۏ5{G{{)hߺ`=u-z힞e4\m)?;vutmMy޷a:qtL6H@H?ƞ5[V+UX͑Y孋]#N%ӑ[q{&ixڵԷ)x cI]>fbaW6$t]rhuVۚq+Y2_cVr:/(aW49t^FHv%mzԓº 6^).4{xHqGDk` { %I<}}+O9*5+sn?uaƸٝẊGŋ$xDH=+EÈ?68$oZud+S8ypXGtYCNA K.˔G\ !Uvu^MIm-ќ91\Cr+X멵qf'}9By,}5vVqYCk8(+#Yė D2 ) dI* $dg6ұ|W,FXڤp-G`ycj}N1.'V &W'!|!y$fGIEfcqڊ)CsTmX4X{TУ3Ol]FZUK6nj_hʂS&x $~&ɓ+.tǧ (> % ٖsE/2 to 1 inch away from the maximum height of your jump. With the Just Jump or Run, all you need to do is  just jump .<br>Another advantage of the Just Jump or Run is the the speed in which you an test groups of athletes on their verticaljumps. Let me explain step by step how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, and get off he mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be performed by standing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><b>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times.